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How do I create rendered visualisations and walk-throughs of solar models?

Learn to create animated walk-throughs, apply textures, set lighting, and manage visualisation settings for your solar models.

Updated this week

The Visualisation Render function provides a comprehensive toolkit for creating rendered animated walk-throughs of your 3D solar models, including shadow animation. You can generate walk-throughs using wire-frame, hidden line removal, or shaded images to showcase your solar installations professionally.


🧾 What you need

To create a walk-through, you need:

  • Your completed 3D solar model

  • A single curve entity describing the camera path (Bezier curves work best)

  • Sufficient storage space (animation files can be very large)

Important: Real-time playback performance depends on model complexity and system capabilities. Ensure adequate disk space before creating .avi files.


πŸ”§ Render controls

Function

Description

Render

Creates animated walk-throughs following a selected curve path with wire-frame, hidden line, or shaded rendering

Change View

Adjusts eye point for current perspective view - select U(p), D(own), L(eft), R(ight), I(n), O(ut), C(entre)

Change Textures

Selects different textures for roof or wall planes

Change Lights

Modifies ambient light settings

Manage Textures

Creates and manages texture library - images must be TIF format in User folder


πŸ›  Setting roof and wall textures

Apply realistic materials to your solar installation surfaces using texture files in TIF or BMP format. These might represent roofing materials, solar panels, brickwork, or tiles.

For planes: Define three points - origin (where tiling begins), X direction (bottom right of image), and Y direction (top left of image). This creates a grid for texture placement.

For surfaces: Surfaces use parametric space coordinates (u, v) from 0.0 to 1.0, mapping any surface shape to a flat square. Enter coordinates manually rather than using mouse selection.

This image shows an example of Render in AppliCad Roof Wizard <a href="https://www.applicad.com" target="_blank" rel="nofollow noopener noreferrer">https://www.applicad.com</a>

Example: For a 5Γ—2 tiled pattern on a surface, use:

  • Origin: (0.0, 0.0)

  • U direction: (0.2, 0.0)

  • V direction: (0.0, 0.5)

This image shows an example of Render in AppliCad Roof Wizard <a href="https://www.applicad.com" target="_blank" rel="nofollow noopener noreferrer">https://www.applicad.com</a>

πŸ”§ Setting perspective views

Perspective views are ideal for walk-throughs and require two location points plus orientation.

To create a perspective view:

  1. Split screen to show Top view and Perspective view

  2. Select the view to change

  3. Click eye-point location in Top view

  4. Click reference point (focal point)

View components:

  • View reference point: Where you're looking (focal point)

  • Eye location point: Where you're standing (vantage point)

  • Orientation: Angular relationship as x, y, z ratios relative to active construction plane

Common orientations:

  • 0 0 1 = Vertical perspective (standing upright)

  • 0 1 0 = Looking along z-axis with y-axis vertical


πŸ’‘ Lighting setup

Set ambient light sources to ensure proper illumination of all surfaces. Ambient lighting provides background illumination and its position doesn't affect the result. Use only one ambient light source for best results.


🌍 World environment

Function

Description

Insert World

Adds ground plane and sky hemisphere for realistic visualisation context - apply appropriate textures for best effect

Delete World

Removes previously placed hemisphere and ground surface

Rotate Panel

Rotates plane order for correct texture orientation

⚠️ File management tip: Animation files can be extremely large. Monitor available disk space and consider file compression for sharing rendered walk-throughs with clients.


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